Component which should be added to actors to whom all calculations will be made to.
In most cases it should be added to your PlayerCharacter blueprint.
AIOInvokerComponent doesn't need to be configurated, it can just be added and left as it is.
It will be a source of the calcuations for the system.
For example AI Characters registered to the system as Subjects will be checked what is their distance to closest Invoker,
and based on the results, certain optimizations will be applied.