Enable Vertical Camera Movement
When it is locked on the target
This is legacy Dynamic Combat System doc.
it may not work on UE 5.2 and above. Click to show new Dynamic Combat System Documentation
it may not work on UE 5.2 and above. Click to show new Dynamic Combat System Documentation
DynamicTargetingComponent
Disconnect node on the begining of function UpdateIgnoreLookInput (you can even remove this function and all its calls).
Modify function UpdateCameraLock so it won't modify Pitch value of controller.
Create function GetIsCameraFree and mark it as Pure.
BP_CombatCharacter
Add condition to Horizontal Camera Input event.