Base Item
Item_Base class has only 1 variable F_Item and event UseItem which should be overridden in children of this class if needed.
- Type - Shield/MeleeWeapon/RangeWeapon/Head/Top/Legs etc.
- IsStackable - whether items of the same class should be stacked or stored as separated items
- IsConsumable - whether amount should be decremented on use (e.g Potions)