StatsManagerComponent stores values of all stats and its modifiers.

Each stat is stored as struct F_Stat.

StatsManagerComponent tracks changes in EquipmentComponent and updates values based on equipped items.

Whenever item / slot changes, modifiers from old item are removed, and modifiers from new item are added.

Function GetStatValue allows to retrieve value of the stat (including or excluding modifiers).

There is also a function that allows to calculate the damage including crit chance and crit multiplier.