Update November 2022


Mannequin and Skeleton

Default character and skeleton along with all animations were changed to UE5 Mannequin.


Gamepad Support

UI and Combat now supports Gamepad & Keyboard.


DCS Library

Getting Projectile & Interactable collision channels were packed into functions in DCSLibrary.
Now they are in 1 place for ease of use and potential change if needed.

All places where those channels were used were replaced with above functions.


Montage Manager Component

Montage Manager Component now has exposed variable for Default Montage Actions.
These are all actions that are shared within all combat styles, such as:

  • Roll
  • Get Hit
  • Backstab etc.

Default Montage Actions wll be used if function GetMontages will not return any data table or if requested MontageAction won't be found there.