Projectile (Arrow)


CollisionHandlerComponent is not only used as melee attacks detector, it was also used on arrow projectile.
Why? Because there is a problem with shape colliders (box / sphere / capsule), when projectile moves to fast, it may not detect a collision with actor even if there was one.
With this component we avoid this problem because collision is always detected no matter of projectile velocity.

It’s important to put collision socket on arrow’s mesh.