Most of the animation montages like attacks / roll / effects / weapon change etc. are stored in data tables based on struct F_MontageAction.
MontageManagerComponent allows to retrieve montage from data table.
- GetMontageForAction - returns montage from data table at given index and row
- GetLastRequestedAction - returns last succesfully retrieved action type
- GetMontageActionLastIndex - returns last index of array storing montages in row
- GetRandomMontageIndex - returns random index of array storing montages in row
Example data table storing animation montages used by player when 1 handed weapon is equipped.
Each row specifies to which action it is binded to.
e.g RowName: LightAttack, Action: LightAttack.