Update June 2019
Changes made in
Dynamic Combat System - Magic
Checked checkbox Ignore Restart Self for DisarmWeapon and DrawWeapon Tasks.
Changed type of ExtendedMana from Stamina to Mana.
Connected pin from Attacking comparison in OnStateChanged Event.
In all of these ability blueprints in function AttemptToCast if ability started successfully, added call to ClearAttemptToCastTimer.
Modified functions GetSurfaceTargetTransform and GetSurfacePredictedTargetTransform.