Base Item

Item_Base class has only 1 variable F_Item and event UseItem which should be overridden in children of this class if needed.

  • Type - Shield/MeleeWeapon/RangeWeapon/Head/Top/Legs etc.
  • IsStackable - whether items of the same class should be stacked or stored as separated items
  • IsConsumable - whether amount should be decremented on use (e.g Potions)