Montage Manager Component manages getting animation montages for actions such as roll / attack / get hit etc.
It allows to use different animations based on current combat style.
For example use different attack animations when one-handed sword is equipped and different ones when two-handed axe is equipped.

Montage Manager operates on Data Tables made of Montage Actions.
Each Montage Action is made of AnimMontages array and gameplay tag used as identifier.

This way we can create seperate data table storing all anim montages used for one-handed weapon, two-handed weapon, bow etc.

Action tags are stored in file DCSTags_Actions.